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What is ng media player
What is ng media player







what is ng media player

El análisis discurre desde lo general del fenómeno esport hasta lo específico de su posible vertiente educativa, subrayando la relevancia de los valores éticos. El auge tan repentino y exponencial del fenómeno, ha irrumpido en numerosos ámbitos de nuestra sociedad, especialmente en el ocio y cultura joven, lo que supone una oportunidad para ser incluido en la praxis docente, sirviendo como vehículo para un uso educativo de éstas. Los esports o deportes electrónicos se definen como un área de las actividades deportivas en las que los practicantes desarrollan y entrenan capacidades mentales y físicas en el uso de las tecnologías de la información y la comunicación, principalmente bajo el uso de videojuegos competitivos. Moreover, the study proposes a definition for eSports and further discusses how eSports can be seen as a form of sports. The present investigation presents a large study on gratification-related determinants of why people spectate eSports on the internet. Today, hundreds of millions of people spectate eSports. The results indicate that escapism, acquiring knowledge about the games being played, novelty and eSports athlete aggressiveness were found to positively predict eSport spectating frequency.ĭuring recent years, eSports (electronic sports) and video game streaming have become rapidly growing forms of new media in the internet driven by the growing provenance of (online) games and online broadcasting technologies. The model was assessed first by examining its measurement model and then the structural model. The reliability and validity of the instrument both met the commonly accepted guidelines. The questionnaire was designed and pre-tested before distributing to target respondents ( n =888). The study employs the motivations scale for sports consumption which is one of the most widely applied measurement instruments for sports consumption in general. The authors define eSports (electronic sports) as “a form of sports where the primary aspects of the sport are facilitated by electronic systems the input of players and teams as well as the output of the eSports system are mediated by human-computer interfaces.” In more practical terms, eSports refer to competitive video gaming (broadcasted on the internet). The purpose of this paper is to investigate why do people spectate eSports on the internet.









What is ng media player